Abyssal GhoulMedium undead, chaotic evilArmor Class 17 (natural armor)Hit Points 136 (16d8 + 64)Spee
Abyssal GhoulMedium undead, chaotic evilArmor Class 17 (natural armor)Hit Points 136 (16d8 + 64)Speed 40 ft.Str 21, Dex 16, Con 18, Int 14, Wis 15, Cha 18Skills Stealth +11Damage Immunities electricity, poisonDamage Resistances acid, cold, fireCondition Immunities poisonedSenses blindsight 90 ft. passive Perception 12Languages AbyssalChallenge 10 (5900 XP)Magic Resistance. The abyssal ghoul has advantage on saving throws against spells and other magical effects.Sneak Attack (1/Turn). The abyssal ghoul deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the abyssal ghoul that isn’t incapacitated and the abyssal ghoul doesn’t have disadvantage on the attack roll.ActionsMultiattack. The abyssal ghoul can use its Smoky Tongue. It then makes three attacks: two with its claws, and one with its talons.Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage plus 9 (2d8) necrotic damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the abyssal ghoul can’t use the same claw to attack another target.Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. If the target succeds on its saving throw, it is immune to contracting the disease for 24 hours.Smoky Tongue. One creature grappled by the abyssal ghoul must succeed on a DC 16 Wisdom saving throw or take 28 (8d6) psychic damage.ReactionsUncanny Dodge. The abyssal ghoul halves the damage that it takes from an attack that hits it. The abyssal ghoul must be able to see the attacker.Humanoid, but with bizarre and twisted proportions, the abyssal ghoul looks much like a normal ghoul, but with some clearly demonic features. With scaly flesh, and a tongue trailing sickly smoke, these creatures hunt in deep caves of the Material Plane as well as part of the Abyss. In groups, they seek to outflank their opponents, attacking one target so as to distract it and make use of their sneak attack abilities. Abyssal ghouls are about the same height and weight as an adult human. Originally from the Fiend Folio. An anonymous request. -- source link
#thirdtofifth undead#thirdtofifth cr 10#dnd 5e#dnd 35#dd monster#dd homebrew