TwigjackTiny fey, chaotic evilArmor Class 15 (natural armor)Hit Points 45 (10d4 + 20)Speed 30 ft.Str
TwigjackTiny fey, chaotic evilArmor Class 15 (natural armor)Hit Points 45 (10d4 + 20)Speed 30 ft.Str 8, Dex 16, Con 15, Int 11, Wis 14, Cha 13Skills Stealth +7Damage Vulnerabilities fireSenses darkvision 60 ft. passive Perception 12Languages Common, SylvanChallenge 3 (700 XP)Bramble Jump. Once on each of its turns, while standing in an area of undergrowth, the twigjack can use 10 feet of its movement to magically teleport to an unoccupied space within 120 feet that it can see that also contains undergrowth.Sneak Attack (1/Turn). The twigjack deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the twigjack that isn’t incapacitated and the twigjack doesn’t have disadvantage on the attack roll.ActionsMultiattack. The twigjack makes two claw attacks.Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.Splinterspray (Recharge 6). The twigjack emits a spray of splinters in a 20 foot cone. Each creature in the area must make a DC 12 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.Twigjacks torment travelers through the oldest forests with the deepest roots, attacking settlements and any attempt at taming the wilderness. Yet even treants cannot stand the small creatures, who are nimble and adept at getting in the nooks and crannies of the great treants. Sometimes these tiny creatures attempt to impress a dryad, usually without much luck. They resent being seen as plants, and are occasionally pressed into service by goblins for their skill in forceful surprise attacks. Originally from the Pathfinder Bestiary 2. -- source link
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