AbrianMedium monstrosity, chaotic evilArmor Class 15 (natural armor)Hit Points 22 (4d8 + 4)Speed 50
AbrianMedium monstrosity, chaotic evilArmor Class 15 (natural armor)Hit Points 22 (4d8 + 4)Speed 50 ft.Str 13, Dex 16, Con 12, Int 7, Wis 11, Cha 10Damage Resistances thunderSenses darkvision 60 ft. passive Perception 10Languages AbyssalChallenge 1 (200 XP)Actions Multiattack. The abrian makes two attacks: one with its beak and one with its kick.Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.Shriek (Recharge 5-6). The abrian lets out a horrible shriek. When it does, each creature that isn’t an abrian within 30 feet of the abrian must succeed on a DC 11 Constitution saving throw or be deafened for 1 hour. If the saving throw fails by 5 or more, the target is also stunned until the end of its next turn. A creature that succeeds on its save is immune to the Shriek of all abrians for 24 hours.These ostrich-like birds lurk on the open plains of the Abyss, Gehenna, and other desolate regions of the outer planes. They are smarter than they look, and sometimes trade with nomads in those regions. They tend to travel in flocks of four to ten individuals, though a flock can have up to forty. In battle, they spread out and dart in and out of the fray in pairs, trying to outflank their opponents. They have black and orange feathers, and two small shrunken arms in place of wings, which are adequate for manipulating objects, but useless in combat. They stand around 6 feet tall and weigh around 250 lbs. Originally from the Fiend Folio. -- source link
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