SpookyCharm is a road/terrain DR mash-up using @criquette-was-here’s Rural Charm set (with the
SpookyCharm is a road/terrain DR mash-up using @criquette-was-here’s Rural Charm set (with the road surface markings removed) and @dramallamadingdang’s Lush Default Terrain Replacement, with sincere thanks and credit to them both ♥ I’ve named the files similarly to RuralCharm files so the ones that replace criquette’s should hopefully be easy to tell. A lot of criquette’s set is optional so it’s up to you, but these are the files and folders from RuralCharm that I use with SpookyCharm: crqtt_RuralCharm_additionalRoadPieces folder ^ please remove crqtt_RuralCharm_additionalRoadTextures crqtt_RuralCharm_BasicRoadPiecesSet folder crqtt_RuralCharm_FloorTiles folder ^ Curb and Road1 can be removed crqtt_RuralCharm_StoneSidewalkPiecesSet folder ^ includes curved_ and narrow_pieces folders crqtt_RuralCharm_TarmacAsphaltSet folder crqtt_RuralCharm_UnifiedBridgesSet folder crqtt_RuralCharm_hoodRdTransprncyFix a ‘Better Nightlife’ mod is required ^ I use BetterNightlife_VoeilleSeawater_win_v1I’m pretty sure shasta_SpookyCharm_RoadOverlay has its own GUIDs and shouldn’t conflict with other road overlays. It’s categorized under Miscellaneous > Vehicles. There’s also a matching recolor of the Nightlife driveway, and files are compressed but not merged.ts2 download Thanks again to criquette and iCad, with thanks also to @curiousb and others whose work and know-how were used in creating our prettier neighborhoods. -- source link
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#sims 2#dl neighborhood#criquette#dramallamadingdang#s2spookymagic