BearhoundLarge monstrosity, neutral goodArmor Class 14 (natural armor)Hit Points 133 (14d10 + 56)Spe
BearhoundLarge monstrosity, neutral goodArmor Class 14 (natural armor)Hit Points 133 (14d10 + 56)Speed 40 ft.Str 23, Dex 15, Con 18, Int 16, Wis 14, Cha 12Saving Throws Dex +5, Wis +5Skills Stealth +5, Survival +5, Perception +5Damage Resistances coldSenses darkvision 60 ft., passive Perception 15Languages Common, SylvanChallenge 7 (2900 XP)Keen Smell. The bearhound has advantage on Wisdom (Perception) checks that rely on smell.Magic Weapons. The bearhound’s weapon attacks are magical.Trackless Step. The bearhound can’t be tracked except by magical means.Hunter’s Savagery (3/Day). As a bonus action, the bearhound can add 1d10 to its next attack or damage roll with a melee weapon attack.ActionsMultiattack. The bearhound makes three attacks: one with its bite, and two with its claws.Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage.Bearhounds are elusive loners, such that they are considered a myth by many. They live alone, hunting and keeping to themselves, only rarely finding a cause worthy of their attention. In these cases, they make for powerful allies. These creatures stand 6-½ feet tall and weigh around 2000 pounds.Originally from the Monster Manual III. -- source link
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