Rot ReaverMedium aberration, neutral evilArmor Class 16 (natural armor)Hit Points 97 (15d8 + 30)Spee
Rot ReaverMedium aberration, neutral evilArmor Class 16 (natural armor)Hit Points 97 (15d8 + 30)Speed 30 ft., climb 20 ft.Str 15, Dex 14, Con 15, Int 7, Wis 12, Cha 16Damage Resistances necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacksSenses darkvision 60 ft. passive Perception 11Languages CommonChallenge 6 (2300 XP)Drain Unlife. Whenever the rot reaver damages an undead creature with a melee weapon attack, the rot reaver regains that many hit points.ActionsMultiattack. The rot reaver makes two attacks with its cleaver. It then may make up to two tongue attacks against any creature it has hit with a cleaver attack this turn.Cleaver. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage. A humanoid slain by this attack rises 1 hour later as a zombie under the rot reaver’s control.Tongue. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature that the rot reaver has hit with its cleaver this turn. Hit: 4 (1d4+2) piercing damage plus 10 (3d6) necrotic damage.These wretched creatures crave the taste of undead flesh. It will consume the undead, but its malevolent nature causes to derive even greater satisfaction from killing the living, reanimating them, and then feasting on their negative energy. It is believed that they were created to serve in some long-forgotten war between mages, to counter a horde of undead. It walks like an ape, its long glistening tongues wrapped around its arms to drain victims of life. It is often accompanied by two to five zombies as well, as escorts and a source of food when the creature needs to restore its life force. When hunched, as they usually are, rot reavers around 4 feet tall; drawn up to their full height, they stand around 6 feet tall. In either case, they weigh around 250 pounds. Originally from the Monster Manual III -- source link
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