vgprintads:‘Sharp Lapiz - ‘Game Mode’‘[MISC] [AUSTRALIA] [MAGAZINE] [20
vgprintads:‘Sharp Lapiz - ‘Game Mode’‘[MISC] [AUSTRALIA] [MAGAZINE] [2001]“A video game’s look and feel is often highly dependent on specific hardware setups, and for most of the medium’s history, those setups often involved a CRT. The iconic black scanlines we associate with old games, for instance, exist because consoles would tell a TV to only draw every other line — thus avoiding the flickering that interlaced video could produce, and smoothing out the overall image. (…)Old games may look torn or feel laggy on a new TV. That’s in part because LCD screens process an entire frame of an image and then display it, rather than receiving a signal and drawing it right away.Some games are completely dependent on the display technology. One of the best-known examples is Duck Hunt, which uses Nintendo’s Zapper light gun. When players pull the trigger, the entire screen briefly flashes black, then a white square appears at the “duck’s” location. If the optical sensor detects a quick black-then-white pattern, it’s a hit. The entire Zapper system is coded for a CRT’s super fast refresh rate, and it doesn’t work on new LCD TVs without significant DIY modification.A less extreme — but much more popular — case is Super Smash Bros. Melee, a 2001 Nintendo GameCube title that’s become one of the most beloved fighting games of all time. (…)Despite its age, and the increasing difficulty of finding a copy, it’s a mainstay at fighting game tournaments.Melee’s frantic pace has kept players coming back year after year, even after Nintendo released subsequent Super Smash Bros. games in 2008 and 2014. But it also makes the game exceptionally unforgiving of lag. On CRT monitors, which were dominant when the game launched, a character will react almost instantly when you push a button. On a newer TV, the animation may start just a little later, forcing players to adjust their timing, which can put them at a disadvantage.As with many debates in the gaming world, there’s disagreement over whether new TVs are truly unusable. Not everyone believes the lag is bad enough to justify keeping an old CRT around, especially as flat-panel displays have gotten more responsive. But for now, visiting the Melee section of an e-sports tournament is a little like stepping back in time, as sleek LCD screens give way to bulky black boxes.” ~Adi Robertson, The Verge (”The Last Scan: Inside the desperate fight to keep old TVs alive”, 02/06/2018)Source: Nintendo Gamer, November 2001 (#4) || Internet Archive; famiconsumer -- source link