Gamepro Gallery
badd-boy-ballin
Man in stockings
android boyfriend
holographic backpack
昭和ヤクザ
smallmariofindings:Inflatable Bowser decoration seen at E3 1996, from GamePro magazine.Main Blog | T
smallmariofindings:Contest from GamePro magazine offering the winner a trip to Nintendo of America’s
oldgamemags: Gamepro #37, August 1992 - Review of Street Fighter II on the SNEs. [Follow Old Game Ma
GamePro #114, Mar ‘98 - 'Duke Nukem: Time To Kill’ cover.
never-obsolete:GamePro - December 1995
never-obsolete: GamePro - December 1995
never-obsolete: GamePro - December 1995
never-obsolete:GamePro - December 1995
vgprintads: “Ghost in the Shell” [PS1] GamePro, November 1997 (#100) via RetroMags Spec
vgprintads: “The Urbz: Sims in the City” GamePro, November 2004 (#194)
vgprintads:“Animal Crossing” GamePro, October 2002 (#169)
vgprintads:“Sonic Mega Collection” GamePro, February 2003 (#173) Being a gamer who was m
mini-prinz:at some point in the gameprobably
coffeeandevidence: Endeavour S04E01 || GamePROCESSING - WAIT… Still waiting, but it shall be
OK, you COULD go w/ this look for the Duke Homecoming game, but we recommend an ensemble that’
OK, you COULD go w/ this look for the Duke Homecoming game, but we recommend an ensemble that&a
Anunciamos otra master class prevista para este mes de Junio pensada para #gamedesigners Estudio de
A remote post office where life stories gather before going on journeys again. A critical parts for
A remote post office where life stories gather before going on journeys again. A critical parts for
Finished with this one. A little 3D game asset ready refresher project. - - - Dope weapon design by
Need to fine the texture a bit and off the marmoset. Dope weapon design by @yefim_kligerman - - - -
Finally got around to finishing the modeling phase kind of lagged on it constant learning different
Dope weapon design by @yefim_kligerman i had to model it! Hopefully paint it and render it in a coup
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