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Emoji Movie firewall stuffwww.theartoftravis.com
#NeverBeforeScene: Need a wall? Look no further than your friendly neighborhood Wall Mart, featured
Raise your hand if you’d live here
#NeverBeforeScene: an early rendition of Gargamel. #TransformationTuesdays
#NeverBeforeScene: early concept art of Cody Maverick during the development of Surf’s Up
#NeverBeforeScene: At one point during development, #SmurfsMovie had entire human villages, includin
lyraina:Follow-up to the previous painting. Happy Halloween!!!
:Tetanurae matriarch: 3-6 To confirm foreign development the team located and recalled one of our a
Strange ghost monster concept developed for a small mobile game
Beholder. Concept art for a mobile game I worked on awhile ago.
Small yellow ghost thing (I think) concept for a mobile game.
A Strange floating monster concept for a mobile game.
Here some explorations for Odette, protagonist of our graduation movie ! And some props resear
Witnessing the Mother!
Realized I hadn’t posted any of the visual Development work I did for the Mitchells vs the
the gaming room
Sabriel (GN: Prologue)Very conceptual graphic novel images of Sabriel: Prologue I did yrs ago. Where
AMBROSIA pt. IIThis is a world where all daily life relies on the magic of this mystical honey known
AMBROSIA pt. IIIThis is a world where all daily life relies on the magic of this mystical honey know
scurviesdisneyblog: Visual development for Big Hero 6 by Scott Watanabe
Workin on something.
SEKNA - Personal Project - Videoclip for Nebil
Sundays are for sleeping in
I got asked how I approach my visual development workflow for characters: So what I like doing is fi
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