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Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Rewriting the old vector field VFX examples with the newer SDF operators. github.com/keijiro
Chugging along slowly and trying to improve stuff. Not satisfied with how the tiles line up but at l
Realized I will be spending loads of time making rocks, so I tried to get some sculpting practice. N
Since this is the last #screenshotsaturday of the year I thought I’d post some of my favor
It took a little longer than expected, but the tutorial on the Bonehead procedural animation system
Hell yeah, it’s working! I even made these fancy HQ/LQ mirror buttons. This World has a separa
Working on an animated trailer of our next comic book, The Shadow Festival. We use Unity for th
hallowedtale: Passing the torch.I’ve uploaded the demo of A Hallowed Tale I created for my the
The Early Years of Rally
In 2015, we’ll have flying cars , at least in our virtual worlds. I’m glad we st
Final artworks/shots (No render, no photoshop) of the current research project about physical lighti
Realtime watercolor effect with the rear camera github.com/keijiro/KinoAqua
Watercolor effect (left: source, right: output) github.com/keijiro/KinoAqua
Hey! I decided to open an account on Itch.io, and thought a good place to start would be to upload m
I can finally tell you what I was working on in this period, and I apologize if I haven’t
[Note: Original image(s) replaced to reflect changes to Tumblr Terms of Service effective December 1
Unity (VFX Graph) -> autotrace -> axicli -> AxiDraw MiniKit 2 github.co
Let’s make a BNHA RPG! Aizawa has arrived, and he’s even brought his sleeping bag H
Some lovely unexpected glitches in Strangers/Unity3D~
First model after moving to London! Don’t have access to my PC so been working on my Macbo
Just finished writing a script that allows me to cut up sprite sheets into multiple animations. This
Voxel train
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